![]() ![]() It helps that the combat mechanics are so watertight, but it’s hard to quell the inevitable feelings of monotony No More Heroes III eventually engenders. ![]() There are a few space battles sprinkled in too that make use of the new mecha suit, but everything else just involves driving the motorbike to your destination and completing routine battles in plain rectangular arenas. Getting the required funds isn’t terrible – it serves as an extra excuse to partake in the variety of amusing job minigames that have you mowing rocky lawns or picking up trash in alligator-infested waters. Just like the first two games in the series, you’re not allowed to progress to the next boss until you’ve completed the requisite number of ordinary enemy encounters and pay a tournament entrance fee. Be it a satisfying test of your combat skills or an unforeseeable surprise, the ten Galactic Superhero Ranking encounters universally have something enticing in store, but you’re made to eat your veritable vegetables before you can have any delicious boss fight dessert. The standard enemy encounters do begin to grow stale by the game’s end, but the boss fights are the true star of the show and each one is a real treat. It doesn’t take long to reach an entrancing rhythm of dodging attacks, dishing out damage, and finishing each enemy off with a satisfying execution slash with Travis’s beam katana. You’ve got the usual melee combat staples combined with new Death Glove abilities that give you plenty of tools to work with and options to explore. The developers have capitalised on the groundwork laid by Travis Strikes Again, and the result is the best battling in the series. Thankfully, mowing through the squads of aliens in No More Heroes III is consistently enjoyable. He's gotten the girl, become a father, and is just shy of forty years old, but all of it is barely even touched upon – all for the sake of getting Travis back to spouting snide insults while killing things. Things are similarly tenuous for Travis who has substantially grown over the course of the three previous games – Travis Strikes Again especially – but his character has regressed to reinhabit his role from the first two games. This is a character capable of levelling entire cities in mere seconds, but his extra-terrestrial abilities are never flexed outside of the game’s bombastic beginning. After the opening sequences, FU doesn’t do much outside of having random character-building conversations with the next big bad on the rankings list right before they’re inevitably eliminated and never spoken about again. Unfortunately, that motivation and FU’s destructive capabilities begin to fade into the background as the game goes on. Putting aside No More Heroes’ past with resurrecting “dead” characters, it’s a great setup that serves to make FU feel threatening and personally tied to Travis’s motivation. Travis is given solid motivation courtesy of FU killing Travis’ comrade Badman and leaving his most ardent follower Shinobu in critical condition. It’s an insane setup that blows the entire setting of the franchise up to galactic proportions in an instant, but it doesn’t quite fulfil its astronomical potential. There’s been an alien invasion led by the belligerent four-eyed FU who’s returned to Earth to repay Damon – the boy who helped him escape the planet when he crash landed two decades earlier. Not much has changed on that front, but the surrounding circumstances certainly have. Nine years after the last numbered entry, the boisterous Travis Touchdown is back in his old stomping grounds of Santa Destroy to climb yet another set of assassin rankings to appease his object of lust turned wife Sylvia. ![]()
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