In Cloud's dream after the Temple of Ancients, Aerith's eye texture 1 (regular open eyes) is used when she is laughing.The PC version only includes eyes textures 1 and 2, so the scenes above are not displayed properly: Barret's eye texture 4 is used during his flashback in Corel's Prison, when Dyne is falling.Īll other eye textures, which would give a different facial expression for the characters, aren't used.Aerith's eye texture 3 used when she is laughing during Cloud's dream after the Temple of Ancients.In the PlayStation version, only eye textures 1 and 2 are normally used (the regular open eyes, and the regular closed eyes, used when blinking or sleeping) except for two scripted occasions: The playable characters have 5 different eye textures, and 2 mouth textures. The only status effects that have icons are silence and sleep, and neither use any of the icons found here.įile FIELD\FIELD.TDB contains face textures common for different map fields used by both the playable characters and NPCs. In fact, the Japanese equivalent in those versions is used.Īlso not found in either Japanese release is this set of what appear to be status icons. Note that this is not in the Japanese releases.While almost definitely meant to be used when using Materia paired with All, all instances of the word All in the game are just spelled out in the regular font rather than displayed through a special glyph character like this. While this graphic is used in the Japanese versions when hovering over magic that's paired with Quadra Magic, it also still exists in the US version, albeit predictably unused. Grouped with the icons for the Battle Arena slots are two copies of this placeholder-looking X. These exact icons were actually used in Final Fantasy VI as part of Setzer's Slot ability, and may have simply been placeholders for use during development. Grouped with the icons for Tifa's Limit Break slots are three icons that are never used: a 7, BAR, and a chocobo. Note that they're not in the exact same spot of VRAM, so the bottom-most part of one of them is never overwritten.Ī group of item icons done in a very similar style to the previous SNES games, although most of it is copies of one of the swords. As soon as you reach the New Game or Continue screen, they are overwritten by Barret, Tifa, and Cloud's portraits. Try and find the correct one, if it even exists.ĭuring the opening credits, three copies of this are loaded into nearly the same spot of VRAM as the character portraits. To see this, add an undefined character to your party. "Now Printing" is a common placeholder used by Japanese media when a picture isn't ready at the time of press. Unused Graphics Unused Character PortraitĪ placeholder character portrait ( MENU\KALI.Tim), reading "Now Printing" in Hiragana. Of slight interest, the Materia's Japanese name was changed when it finally was used there, to せんすい (Diving). It went unused only in the initial Japanese release, due to Emerald Weapon's absence from that version. すいちゅうこきゅう (Underwater Respiration) - This is the Independant Materia the man in Kalm gives you to fight Emerald Weapon.In the final game, Reflect and Wall are attached to the Barrier Materia instead. Level 1 teaches Reflect, and level 2 teaches Wall. リフレク (Reflect) - Magic Materia, max level 4 stars at 20,000 total AP.This is actually paired with a dummied battle status of the same name existing in the original Japanese release, and was probably intended as some sort of countermeasure against Reflect. リフアブ (RifuAbu "Reflect Absorb") - Magic Materia, max level 3 stars at 60,000 total AP.In the final game, MBarrier is attached to the Barrier Materia instead.
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